

So what I did was often cancel the action, run to the object myself, and then click "look at" object again to make it faster.

Even with the "easy mode" where pressing space bar was supposed to highlight pickable items - even with that I missed a couple of important items and wouldn't progress the game without a walkthrough - two charatcters - it also doesnt help that a big robot follows you all the time and can obscure a pretty big part of the screen that you want to investigate - also this two characters system was not really used well - only once in the game you had to cooperate with two characters at the same time to achieve something - a waste of potential - interface - it's "undercooked" - thanks god the double-cklicking works to run faster or move to the next area faster, but when you click to look at something your character will slowly walk towards the object and you cannot speed this up. pixel hunting - because the graphics are very detailed - sometimes the items to progress the story can be VERY hard to notice - they just blend in too well with the background and don't stand out enough. What a waste of time - that's not how you create interesting locations.

+ very nice graphics + good music and voiceovers - level design - the locations are too big and bloated - you often wander through very long streets or building corridors that contain nothing - why the designer thought that it would be great to place a hotel with 4 levels each containing long corridor with 5 or 6 locked doors looking all the same? And there are couple of buildings like that in the game. It looks very good on the screenshots but the game itself is very tedious and can get pretty boring and frustrating.
